POV-Ray : Newsgroups : povray.unofficial.patches : Blurred Pigments : Blurred Pigments Server Time
2 Sep 2024 06:17:51 EDT (-0400)
  Blurred Pigments  
From: Simon de Vet
Date: 5 May 2000 17:35:33
Message: <39133EBB.9C1667B0@istar.ca>
Very often I have generated a texture with sharp edges (ie: from a
repeat warp, checker, bricks, etc), and wanted to remove the harsh
edges.

Would it be possible for a patch that allows individual pigments to be
blurred? What about a Blur-map that uses a pigment as a basis for the
degree of blurring (similar to the post process mentioned a while back,
but applied to textures)?

I wish, I wish...

Simon


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